THE BRIEFING
A few rules.
A lot of suspicion.
Three games. One goal: find the player with a secret. Here’s how to play in your browser.
Start a gameClassic Spyfall
Spyfall is a party game of deception and deduction. In each round, all players are assigned the same location, except for one player who is the spy. The spy must figure out the location, while everyone else tries to identify the spy without revealing too much information.
Setup
Gather 3-12 players. All three browser games are available on one shared device or in a private online room, without an account.
Choose Start a game, pick One phone or Online, then tap your game. On one phone, add the players, tap any of the 12 location or 12 word collections and start. For online play, create a room with one collection and share its invitation; each player uses their own browser. Talk in person or on an external call.
On one phone, pass the concealed screen between players: tap to see your card, then hide it for the next person. Online, each player opens their own card and acknowledges it before play starts. Reloading a local game resets it; online rooms can recover membership in the same tab while it remains valid.
Gameplay
1. Read and hide your cards. The timer starts automatically and the selected player asks the first question.
2. Players take turns asking each other questions about the location.
3. Questions can be about anything related to the location, but must be directed at a specific player.
4. The spy tries to gather information without revealing their identity.
5. Non-spy players try to identify the spy while confirming others know the location.
Ending the Round
Call a vote during discussion or wait for the discussion timer to expire. Online, a strict majority must choose the spy: more than half of all players, not just the submitted ballots. On one phone, everyone points at once and the player with the most votes is accused. A tie, no majority or accusing a civilian gives the spy the win.
A caught spy gets one final location guess. A correct guess wins for the spy; an incorrect guess wins for the civilians, and so does an expired guess timer online. Catching the spy alone is not yet a civilian win.
On one phone, the group votes aloud and taps the accused player or the tie option; a caught spy then taps a guess from the listed locations. Online votes and deadlines are resolved by the server.
Secret Words: no-word imposter
Civilians receive the same secret word. One imposter gets no word and knows they are the imposter.
Give clues without saying the word. Online, clues are typed in the displayed order for 1-3 rounds, up to 80 characters, with 60 seconds per turn; an expired turn is skipped. On one phone, go around the circle aloud, beginning with the displayed starter. Then discuss and vote.
The vote works as in Classic Spyfall. A tie, no majority or accusing a civilian gives the imposter the win. A caught imposter gets one word guess: correct wins, incorrect loses. Online, the guess is typed and timed; capitalization and extra spaces are ignored and listed aliases are accepted, but spelling is not fuzzy-matched. On one phone, the imposter says the guess aloud, then the group shows the word and taps the result.
Similar Words: the odd word out
Most players receive one word and one imposter receives a related word. Every card shows only its word, never which group the player belongs to.
Follow the same clues, discussion and vote. Catching the imposter wins immediately for the majority. Otherwise the imposter wins. There is no final guess.
Results reveal both words and who held the other one. Spyfall and no-word online results keep secret assignments private.
Scores, rematches and offline play
Each winning player receives one point. Rematch keeps session scores, rotates the starting player and deals new assignments. On one phone, your chosen collections deal every location or word once before any repeat.
Online, reconnect promptly after losing your connection. If a player leaves or their disconnect grace expires during an unfinished round, it ends without points. Idle rooms expire.
After the offline download is ready, all local variants can run without the server. Install from your browser where supported, or revisit the site offline. Online rooms require a connection. Cards hide when you switch tabs or apps; reveal them again deliberately.